Ceramics IIIGrade Levels: 9-12Term: SemesterCredits: .5Prerequisite: Ceramics IIThis course is designed for the experienced ceramic student, who would like to continue with ceramics in a more independent fashion. During the semester, students…
Tag: Design
Painting II
Students will dive deeper into color theory while developing a personal painting style. Students will further their understanding of the elements of art while developing a firm comprehension of how the principles of art are used within paintings. Students will create paintings from observation including but not limited to still lifes, landscapes, and figure studies. To truly develop an appreciation of paintings, students will study relative artists/movements and enhance their abilities to discuss various works of art.
Painting I
This course will explore multiple painting techniques using a variety of water-based mediums. Color theory and design concepts will be incorporated through different styles and techniques, including but not limited to still life, landscape, and collage. Relevant artists/movements will be investigated as students enhance their abilities to discuss and critique works of art.
Drawing II
Students will dive further into the elements of art including but not limited to shape, form, value, texture, line, and space. An emphasis is placed on drawing from observation using still lifes, landscapes, and figure studies to gain a better understanding of the principles of design.
Drawing I
This course will further explore the elements of art and principles of design and how they are used to create drawings. Students will expand their drawing techniques, including but not limited to hatching, cross hatching, scumbling, stippling, and blending, with a focus on how they are used to create value, form, and texture in a drawing. Relevant artists/movements will be investigated as students enhance their abilities to discuss and critique artwork.
Comics, Illustration, and Animation
Explore the design concepts and artistic principles of illustration, comics, and animation. Learn the complete workflow for designing, inking, and coloring comic book/graphic novel illustrations as you develop unique character designs, develop the ability to illustrate your own stories, and learn the basics of traditional and stop-motion animation.
Foundations of Art
In this introductory course students explore a variety of ways to make art, including: photography, drawing, painting, ceramics, printmaking, and sculpture. Students will study the Elements of Art along with the Principles of Design as they create works of art based on the techniques listed above. During this course, students will complete art history investigations while also developing their basic skills associated with discussing and critiquing artwork.
Students who are considering an art focus during high school should take the year-long Studio 1 course.
Web Design
Web Design is a project-based course in which students learn how to build websites using the programming languages HTML and CSS, and Bootstrap front-end toolkit. By the end of this course, students will be able to explain how web pages are developed and viewed on the Internet, analyze and fix errors in existing websites, and create their very own multi-page websites. Students will learn the foundations of user interface design, rapid prototyping and user testing, and will work together to create professional, mobile responsive websites.
Video Game Design
In Video Game Design with Unity 3D®, students will use Unity 3D® to develop an interactive application or video game. Unity 3D® is a standard in interactive game development, from console and PC, to mobile platforms. Learners completing all components of study will gain a broad understanding of what is involved in the creation of interactive applications and video games; from concept inception to final release. In addition to gaining proficiency using the Unity 3D® Engine, students will learn to write macros for Unity 3D® using the C# programming language. Students will create an application or game aligned with their interests.
Robotics I
Robotics is designed to help students master the fundamentals of robotics and the engineering design process while learning to use industry-leading CAD software and the leading classroom robotics solution. Students will evaluate the design and build a mobile robot to play a sport-like game. During this process, they will learn key STEAM principles and robotics concepts. At the culmination of this class, they will compete head-to-head against their peers in the classroom.