Web Design is a project-based course in which students learn how to build websites using the programming languages HTML and CSS, and Bootstrap front-end toolkit. By the end of this course, students will be able to explain how web pages are developed and viewed on the Internet, analyze and fix errors in existing websites, and create their very own multi-page websites. Students will learn the foundations of user interface design, rapid prototyping and user testing, and will work together to create professional, mobile responsive websites.
Category: .5 Credit
Video Production II
The overall purpose of this course is to provide students with a challenging environment to explore the planning, editing, and publication of film. This class will build on the technical knowledge developed in Video Production I, requiring further detailed planning, storyboarding, approval, filming, editing, sound-tracking, and production of original work through various assigned independent, paired, and group projects. Students’ understanding of film will be enhanced with given readings, assignments, and critiques going one step farther than Video Production I. This course will give students the ability to use, analyze, and create video media to express themselves utilizing their now-advanced skills in filmmaking.
Video Production I
The overall purpose of this course is for students to become acquainted with a professional understanding of the process of video planning, editing, and production with application of this understanding in the form of independent, paired, and group film projects. Students will gain experience with audio and video recording, as well as editing. Additional focus will be given to readings, assignments, and critiques that will help students understand the filming purpose, process, and product. This course will give students a basic understanding of video production from concept through publication using video cameras and industry-standard software such as Adobe Premiere and Audition
Video Options
The teacher and student will map out an individual area of focused study within video production. This course is for the video student who is interested in an intensive but rewarding independent study geared toward focused skill development within the context of independent video creation. This course requires a strong commitment and is based on availability and room within a student and teacher’s schedule. Subject to instructor approval
Robotics II
Robotics IIGrade Levels: 9-12 (5635)Term: SemesterCredits: .5Prerequisite: Robotics IRobotics II will pick up where Robotics I left off. Student teams will take on more challenging problems using robotic arms. Robotics II emphasizes…
Robotics I
Robotics is designed to help students master the fundamentals of robotics and the engineering design process while learning to use industry-leading CAD software and the leading classroom robotics solution. Students will evaluate the design and build a mobile robot to play a sport-like game. During this process, they will learn key STEAM principles and robotics concepts. At the culmination of this class, they will compete head-to-head against their peers in the classroom.
Piloting Drones
Drones present captivating activities that investigate science, technology, engineering, and math concepts while making relevant connections to career paths in STEAM related fields. Piloting Drones will immerse students in the emerging drone industry and the many facets of its growing ecosystem. Drone operation, safety, flight theory map reading, and scratch programming principles will be taught by completing fictional search and rescue (SAR) missions and hands-on lab activities in the classroom. Coursework will include simulated drones flight practice, hands on drone flight practice, homework assignments, projects, and discussions. Students will also begin learning key concepts vocabulary from the FAA Part 107 Remote Pilot exam.
Physical Computing
In Physical Computing, students will design and build functioning electronic circuits using microcontrollers like the Arduino Uno, single-board computers like the Raspberry Pi, and embedded-systems programming. Students will learn and apply knowledge of circuit design to identify electronic components and assemble circuits on a breadboard. Students will utilize a variety of programming environments and languages, for example: Arduino, C++, Node.js, and Python to give functionality to their circuits. This course culminates with a student-designed prototype project.
Music Technology
In Music Technology, students use computers to produce music and design sound, even without prior musical or programming experience. Learners completing all components of study will gain a broad understanding of what is involved in the creation of music and soundboard sample packs for distribution from composition to final release. Students will mix music, produce beats, and synthesize electronic sequences using a digital audio workstation (DAW). Students will learn audio, MIDI, control voltage, and gate signal flow, in addition to song-writing and composition with text-based programming. Students will create a distribution-ready song, soundtrack/soundscape, or sample pack aligned with their interests, with an option to publish.
Morning News Broadcast
This course allows students to take part in the CCS Morning News. Students will learn how to prepare for daily broadcasts through development of scripts, segments, video coverage and technical training/troubleshooting. Students will be placed in production teams and will be guided through the broadcast production stages from development through live stream. Depending on assignment, students will report during homeroom to participate in the live stream of our morning broadcasts. Students are required to be able to take video for production assignments throughout the year. A handful of these events may take place outside of school. This course requires a strong commitment, but will help students build broadcast and project experience for daily LIVE news broadcasts and regular segments.
